Wrong Tree (Game)

Season

Spring 2024

Team

Sydney Bertrand, Leena Felder, Raymond Kirkland

Tools

Blender, Substance Painter, Unreal Engine 5

Role

Modeling and Surfacing Artist, Rigging Artist, Animator, Co-VFX Artist

Game link (Itch)

“Wrong Tree” is a puzzle/maze game where users play as both a dog and its owner, trying to find each other in a haunted forest.

I was responsible for all 3D assets, rigs, surfacing, and animation (idle and walk), which were populated by our game developers’ maze programming. I also created the cel-shading, gradient shading, wind, and torch FX. Surfacing was made up of Leena’s 2D assets and my hand-painting. Game effects were split between Raymond and me.

Kitbash through stages of development (Unreal Engine)
Game trailer, by Sydney Bertrand
Owner turntable & walk (Unreal Engine)
Dog turntable & walk (Unreal Engine)