Subsubshop (Game Prototype & Trailer)

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Mock trailer (Unreal Engine, After Effects)
Kitbash (Unreal Engine)

“Subsubshop” is a solo game concept and passion project over a three-week period, where players operate a sandwich shop out of a submarine. The game features three areas matching the three main ocean depth zones, and players use their profits to maintain/upgrade their shop.

In Blockbench, I modeled and surfaced all assets and creatures. I then assembled the modular environment and creatures in Unreal Engine, where I animated and designed three environments (UE5 levels) for each ocean zone, rendered out to edit a mock game trailer (After Effects). This game concept is also accompanied by a game logo (Illustrator) to visualize for potential future development. I was responsible for all parts except audio recording.

All sounds are from Pixabay.

Season

Winter 2024

Tools

Blockbench, Illustrator, Unreal Engine 5, After Effects

Role

Illustrator, Modeling and Surfacing Artist, Animator, Video Editor