
Subsubshop is a solo game concept and passion project in development, where players operate a sandwich shop from a submarine across three ocean depth zones. Players use profits to maintain and upgrade their shop as they progress through each environment.
I modeled and surfaced the game’s assets and creatures in Blockbench, then assembled modular environments and animated three Unreal Engine 5 levels representing each ocean zone for mock gameplay. The project includes a game logo and mock game trailer to explore its potential as a game.
Assets and environments are developed in Blockbench and Unreal Engine 5, with the trailer edited in After Effects and branding created in Illustrator. Subsubshop is currently in development with Unreal Engine 5.
All sounds are from Pixabay.
Date
December 2024
Tools
Blockbench, Illustrator, Unreal Engine 5, After Effects
Role
Illustrator, Modeling Artist, Surfacing Artist, Animator, Video Editor


