Soul Barbershop (3D Environment)

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Full scene render, by Finnegan Hein
Personal hero assets, turntable (Unreal Engine 5)

My peer, Finnegan, and I recreated the barbershop interior from Pixar’s Soul as a three-week environment project. Assets were divided between us, with the completed scene assembled and rendered in Unreal Engine by Finnegan.

I modeled and surfaced the barber chair, wooden chair, sink, barber light, and mirror, contributing a portion of the shared environment’s furniture and prop assets. My assets were created in Blender and textured in Substance Painter. Personal hero assets were rendered as a turntable in Unreal Engine 5.

Date

March-April 2024

Team

Finnegan Hein

Tools

Blender, Substance Painter, Unreal Engine 5

Role

Co-Modeling Artist, Co-Surfacing Artist