Road Through The Woods is a stylized 3D platformer developed during a summer course, following a cat traveling through the haunted Ivory Rat Woods in pursuit of a spirit mouse.
As 3D Environment Lead, I modeled and surfaced game assets, including the lighthouse prop that I carried through the full asset pipeline. As Co-Project Manager, I handled submissions and presentations and wrote the game design document. I also surfaced both characters using Corain’s 2D assets, assisted with environment layout, and contributed to UI and visual effects, like the mouse sprite trail, shown above. I also took in-game shots in Unreal Engine to display the final environment.
Concept art was drawn in Photoshop. Assets were modeled in Blender and surfaced in Substance Painter, with UI developed in Unreal Engine 5 and visual effects created using Niagara.
Play Road Through The Woods: Game Link (Itch)
Date
June-August 2023
Team
Andrew Day, Vivian Gatica, Zoie Lancaster, Corain Marneweck
Tools
Photoshop, Blender, Maya, Substance Painter, Unreal Engine 5
Role
3D Environment Lead, Co-Project Manager







