My peer, Finnegan, and I recreated the barbershop interior from Pixar’s Soul as a three-week environment project. Assets were divided between us, with the completed scene assembled and rendered in Unreal Engine by Finnegan.
I modeled and surfaced the barber chair, wooden chair, sink, barber light, and mirror, contributing a portion of the shared environment’s furniture and prop assets. My assets were created in Blender and textured in Substance Painter. Personal hero assets were rendered as a turntable in Unreal Engine 5.
Date
March-April 2024
Team
Finnegan Hein
Tools
Blender, Substance Painter, Unreal Engine 5
Role
Co-Modeling Artist, Co-Surfacing Artist


