Soul Barbershop (CGI Recreation)

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Environment render, by Finnegan Hein
Personal hero assets turntable (Unreal Engine)

My peer, Finnegan, and I recreated the barbershop interior from Pixar’s “Soul” over the course of three weeks.

Assets were split between us, and the scene was lit and shot in Unreal Engine by Finnegan. I was responsible for the barber chair, wooden chair, as well as the sink, barber light, and mirror.

Season

Spring 2024

Team

Finnegan Hein

Tools

Blender, Substance Painter, Unreal Engine 5

Role

Co-Modeling and Co-Surfacing Artist