Subsubshop (Game Prototype & Trailer)

Season

Winter 2024

Tools

Blockbench, Illustrator, Unreal Engine 5, After Effects

Role

Illustrator, Modeling and Surfacing Artist, Animator, Video Editor

“Subsubshop” is a solo game concept and passion project over a three-week period, where players operate a sandwich shop out of a submarine. The game features three areas matching the three main ocean depth zones, and players use their profits to maintain/upgrade their shop.

In Blockbench, I modeled and surfaced all assets and creatures. I then assembled the modular environment and creatures in Unreal Engine, where I animated and designed three environments (UE5 levels) for each ocean zone, rendered out to edit a mock game trailer (After Effects). This game concept is also accompanied by a game logo (Illustrator) to visualize for potential future development. I was responsible for all parts except audio recording.

All sounds are from Pixabay.

Mock trailer (Unreal Engine, After Effects)
Kitbash (Unreal Engine)