Soul Barbershop (CGI Recreation)

Season

Spring 2024

Team

Finnegan Hein

Tools

Blender, Substance Painter, Unreal Engine 5

Role

Co-Modeling and Co-Surfacing Artist

Finnegan and I recreated the barbershop interior from Pixar’s “Soul” over the course of three weeks.

Assets were split between us, and the scene was lit and shot in Unreal Engine by Finnegan. I was responsible for the barber chair, wooden chair, as well as the sink, barber light, and mirror.

Environment render, by Finnegan Hein
Personal hero assets turntable (Unreal Engine)