Soul Barbershop

Environment Assets (Spring 2024)

(Blender, Substance Painter, Unreal Engine 5)

Soul Barbershop
Scene Recreation
Personal Asset Turntable

Team: Finnegan Hein

Alongside peer Finnegan Hein, we recreated the barbershop room from Pixar’s Soul in a 2 week period. Our assets were implemented in UE5, lit, and rendered by Finnegan.

I was responsible for partial assets (modeling, surfacing), including the salon chair, wooden chair, and sink.